Gamasutra (72)

Andromeda dev chalks up some of the game's problems to a lack of diversity

"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir told Waypoint. "The leadership of Mass Effect: Andromeda was all white men." ...

The developer of A Mortician's Tale talks death-positive game design

See why one game developer decided to stare death in the face when making A Mortician's Tale. ...

Oculus SDK gains 8 new, experimental modes of VR locomotion

Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick. ...

Twitch taps Dustforce dev to make a game played inside Twitch

It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts. ...

Video: A game dev's romp through interesting 2017 game market data

At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...

Don't Miss: Deconstructing the Gothic horror music of Bloodborne

Bloodborne audio experts Peter Scaturro, Penka Kouneva and Jim Fowler take the stage at GDC 2016 to talk about how the game's striking, haunting score was composed and produced across continents. ...

Get a job: Wargaming Sydney is hiring a Sr. Software Engineer

Wargaming Sydney is seeking an experienced Sr. Software Engineer with knowledge of both low-level systems programming to high-level rendering R& D to join its team in Sydney, Australia. ...

666M tuned in to video game streams and videos last year, says SuperData

SuperData's report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined. ...

Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands

The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25. ...

Chat with the developer of A Mortician's Tale at 3PM EDT

We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT. ...

Blog: Can Capcom's Puzzle Fighter deliver a knock out?

Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up? ...

MAG Interactive acquires QuizDuel developer FEO Media

Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee. ...

Developer interview: The one-man studio behind Jettomero

Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation. ...

Devs tell tales of what happens when you give your game to pirates

"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing." ...

The New York Yankees are getting into the eSports business

The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies. ...

Video: Avoiding 3 common pitfalls of AI development

At GDC 2016, Insomniac's Jan Mueller gives a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common misconceptions about AI in games. ...

Researchers expect close holiday competition between Xbox One X and PS4 Pro

According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter. ...

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist

Shovel Knight dev Yacht Club Games is on the lookout for an experienced artist to join its California-based team and develop in-game art assets. ...

Microsoft launches TruePlay, an anti-cheat for UWP games

Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games. ...

Sumo Digital bolsters its staff and looks to expand UK-based studios

Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield. ...

Facebook updates Instant Games platform with video ads and 'robust' dev tools

Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools. ...

Harmonix lays off 14 in bid to 'reduce overhead'

The developer of Rock Band is letting go of 14 employees today less than a month after the release of DropMix. ...

Keywords acquires software development specialist d3t for $4M

It's the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services. ...

Nintendo Switch surpasses 2M sales in the U.S.

The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures.  ...

Blog: Creating full motion video for Full Throttle Remastered - Part 1

This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs. ...

Switch update brings video capture and pre-purchasing

Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch. ...

Does Visceral's closure prove AAA single-player games are dying?

What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in. ...

Two charities unite to help hospitalized disabled kids play games

This week the charitable organizations AbleGamers and Gamers Outreach announced a partnership that will see them working together to provide more accessible video games to hospitalized children. ...

NIS America chief: Microsoft isn't very supportive of Japanese devs

"Honestly speaking, Microsoft's approach to Japanese games hasn't been very supportive," NIS America chief Takuro Yamashita tells MCV. "Their whole structure isn't really geared towards niche games." ...

IGDA grants the National Videogame Museum $4k to help pay for student visits

The National Videogame Museum in Frisco, Texas has received a $4k grant from the International Game Developers Association that will be used to help cover the costs of visits by low-income students. ...

Video: How Bungie localized Destiny for the world

At GDC 2015, Bungie's Tom Slattery explains the studio's move to build an internal localization team for Destiny and details how it worked, as well as some of the challenges faced along the way. ...

How Raw Data was born: College dreams and a jury-rigged VR headset

"I remember when I went off to college...thinking, 'I love virtual reality. It doesn't exist right now, but my goal in life is to figure out how to have a job in this nonexistent industry.'" ...

Get a job: PikPok is hiring a Sr. Programmer

PikPok is looking for a talented Sr. Programmer to join it at its New Zealand-based development studio. ...

Report: WB winding down Lego Dimensions ahead of schedule

The toys-to-life series was originally planned for a three-year arc, but sources say that development of the game is ending after just two. ...

Blog: How EVE Online changed the design of citizen science games

I asked developers and scientists how they go about designing citizen science games. The conversation revealed some issues that the game industry could help solve. ...

Registration is now open for GDC 2018!

This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website! ...

Blog: VR music tips for the game composer

Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year, so let's look at some of the best tips. ...

Google Play devs giving away IAP revenue to combat hunger crisis

It's hoped the gesture will make Google Play users more aware of the hunger crisis affecting around 815 million people right now. ...

Blog: Working with generic room-based matchmaking

Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work, and discuss the pros and cons of using those systems. ...

Mixed-reality startup Magic Leap secures $502M in funding

Magic Leap has spent most of its time working behind closed doors, but that hasn't stopped investors from splashing the cash. ...

Blog: How do video game tutorials teach us?

The following is a condensed form of my master's project, which investigates early video game levels and tutorials to try and identify how to teach effectively. ...

Building a need for sleep into survival game Distrust

In the survival game Distrust, which was inspired by the 1982 film The Thing, players must stay warm and well-rested. Staying awake too long causes madness, but sleep makes a monster draw ever closer. ...

New website aims to provide game trailer specs for all major platforms

The current version covers platforms like Steam, the Sony and Xbox storefronts, and Apple's App Store, as well as some useful pointers on getting the display of those ESRB and PEGI ratings right. ...

Heads up, Unreal devs: Improbable pushes its UE4 SDK into open beta

Improbable announced today that its flagship product, the virtual world-building platform SpatialOS, has been updated -- and with that comes an open beta for the platform's Unreal Engine integration. ...

Don't Miss: Pay-To-Flay: Examining microtransactions in a $60 game

In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design? ...

Activision patents matchmaking tech that can push players to buy upgrades

Activision patented tech for "driving microtransactions in multiplayer video games" that can match players up with more experienced foes to get the junior players to buy in-game items like loot boxes. ...

Video: A game designer's overview of the neuroscience of VR

At GDC 2017, game dev vet Noah Falstein offers an overview for VR game designers of the basic neuroscience of immersion, motion, and emotion -- along with practical tips on making better VR/AR games. ...

Get a job: Deck Nine Games is hiring a Mobile Programmer

Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado. ...

UK government comments on rising loot box-related gambling concerns

Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation. ...

EA closing Visceral Games and overhauling its Star Wars game

Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.' ...