Gamasutra (66)

China's top flight soccer league signs six-year game deal worth $15M

The Chinese Super League has struck up a six-year partnership with Beijing developer Crazy Sports to create games based on the 16 CSL teams.  ...

HTC Vive gets hefty $200 price cut

The discounted package comes with the headset, two motion controllers, and two wall-mounted sensors that're used to deliver "room-scale" virtual reality.  ...

Teaching players without tutorials in Kingdoms and Castles

"The game doesn't have a formal tutorial, so, we try to make everything as obvious and accessible as possible. It starts with two basic problems that need to be solved: homelessness and hunger." ...

To attract more players, Horizon Zero Dawn adds easier 'story' mode

In a win for general accessibility, Guerrilla Games has patched in a new game mode that drives down Horizon Zero Dawn's difficulty. ...

The Dawn of War developers are making a new Age of Empires game

Once again, Microsoft is turning to a Sega-owned strategy game company to produce a strategy game sequel. ...

Video: Polishing your indie game to shine bright like a diamond

What's the right way to polish your indie game? Thomas Was Alone creator Mike Bithell shares some tips for making sure your game stands out from the crowd. ...

Opinion: Exploring feminist game design in role-playing book #Feminism

#Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method. ...

Get a job: Join Pixelberry Studios as a Product Manager

Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play. ...

Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev

Though the dev team has it working internally, Ark: Survival Evolved won't launch with cross-console play at Sony's behest. ...

Don't Miss: What went right during the development of Bioshock

In this classic 2008 postmortem, the developers behind the original Bioshock share the process of bringing the now decade-old game to life. ...

Blog: Using data science to understand your players

How can you use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, and how it can be applied. ...

THQ Nordic picks up Giana Sisters: Twisted Dreams dev Black Forest Games

Both the developer and a number of its properties have been acquired by the Austrian publisher for an undisclosed sum. ...

Mass Effect: Andromeda single-player development comes to an end

There's been another twist in the tale of Mass Effect: Andromeda's rocky development, with the dev team explaining there'll be no more single-player updates or story DLC. ...

Blog: How we brought Tiny Rails to PC

In early 2017, Tiny Titan Studios decided to bring its mobile title Tiny Rails to Steam. Game producer Glenn Stanway explores the process and challenges behind that process. ...

Over 100 'enhanced' titles are heading to the Xbox One X

Microsoft kicked off Gamescom 2017 by revealing over 100 "enhanced" titles will be heading to its supercharged Xbox One X console.  ...

Blog: In case of emergency, make Burrito Bison 3

We finally broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre. ...

Playerunknown's Battlegrounds surpasses 8M sales

Early Access battle royale title Playerunknown's Battlegrounds has now sold over 8 million copies on Steam.  ...

Blog: Why we made a game to make a game

We made a clicker game to support the studio financially and use it as a platform to keep 100k+ players updated about what's going on at Berzerk's. It's like a Kickstarter, but with more explosions. ...

Q& A: Bloodstained creator's keys to making a great 'Igavania' game

Koji Igarashi, who created and gave name to the 'Igavania' subgenre, discusses designing the perfect jump, the drawbacks of combos, proper game pricing, and why his new game will have a female lead. ...

Video Game Deep Cuts: Vectoring In On The Hellblade Observer

This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer. ...

Prettying up the Zergling in Starcraft Remastered

The Blizzard art team explains how they learned that Zerglings have grubby, horrifying little hands at the end of their spikes. ...

Gamasutra plays Sonic Mania

The Gamasutra editorial crew tries out Sonic Mania to see why game developers are raving about it. ...

Get a job: Sucker Punch is hiring a Systems Designer

Looking for a new gig? Sucker Punch Productions is hiring a number of designers, programmers, and artists for its Washington-based game development team. ...

Twitch's new filtering options are fueled by automatic live video indexing

Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff. ...

Don't Miss: Painful PR lessons learned on the way to Guacamelee!

Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk. ...

Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads

Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari's classic brick-breaking arcade game, Breakout. ...

We're streaming Sonic Mania today at 3PM EDT

We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT. ...

Blog: Understanding decision making using dual-process theory

Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking. ...

How Tencent's latest hit Honour of Kings has divided generations

"If you don't do real-name verification for your new accounts, the system has no way to know how old you are, so there won't be any limits." ...

Blog: Designing our large-scale installation game, Salmon Roll

Salmon Roll is a large-scale installation game for two players that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks. ...

Blog: Game music system tools and tips

Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks. ...

Big Immersive to become dedicated VR and AR publisher

Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher. ...

Blog: A practical guide to first-person level design

A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge and Bad Company 2. ...

How small-scale studio Vector Unit optimized for big-scale success

A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years. ...

Early Access has changed We Happy Few -- and helped the dev quadruple in size

"Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team." ...

Valve says it's cracking down on big key requests to combat Steam skulduggery

Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems."  ...

505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant

The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld, which is expected to ship on PC in the latter half of next year. ...

Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'

Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start. ...

Slime Rancher passes 1 million sold

Monomi Park's plorp-filled adventure has passed 1 million sold just weeks after leaving early access. ...

Get a job: Visual Concepts is hiring an AI Software Engineer

Visual Concepts is seeking software engineers with experience in gameplay systems including AI behavior trees and animation control logic. ...

Blog: Making a game maker - Hatching Chicken Wiggle

Here's how I make my very own game maker Chicken Wiggle, which feature the irresistible cuteness and absurdity of a Chicken and Worm combo. ...

Kickstarter expanding to welcome Japanese creators this September

Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign. ...

Valve engineer comments on restrictions to high-volume Steam key requests

Update As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need those keys. ...

Don't Miss: StarCraft Remastered dev analyzes the enduring appeal of StarCraft

Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great. ...

Blog: Some do's and don'ts for solo game devs

What are the dos and don'ts when developing a game from scratch by yourself? Well, here's what I got wrong and right during the creation of my game, Mayhem Above. ...

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!

Hey devs: the call for submissions to present lectures, panels, roundtables, &  posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT! ...

Gearbox to publish procedurally-generated thriller We Happy Few

Gearbox Publishing has agreed to publish Compulsion Games' procedurally-generated dystopian thriller, We Happy Few.  ...

Blog: Why do people play games for years?

This post highlights some game systems in Kongregate's mobile publishing portfolio that successfully drive long-term player retention. ...

Deep Silver has agreed to publish Shenmue III

"I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world." ...

Blog: Journey across the mainstream - Games for my father

My father enjoys classical music, stage-theater, and HBO. Here's how I got him into video games. ...